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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Nevyn Auscent
Broke Sauce
3630
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Posted - 2016.10.04 23:15:02 -
[1] - Quote
Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale. |

Nevyn Auscent
Broke Sauce
3631
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Posted - 2016.10.04 23:54:01 -
[2] - Quote
David Grogan wrote:Dear CCP,
please change the mining foreman fleet boost mod for capacitor efficiency to agility boost on mining barges/exumers
NO rorqual pilots bothers to use it cos any miner in a barge or exumer can be cap stable fit with little effort
the mod is useless
if there was a mod that made mining barges/exumer more agile then every orca / rorqual pilot would use it There is, and Rorqual can fit them. It's just not part of the mining links. Try looking at ALL the links. |

Nevyn Auscent
Broke Sauce
3677
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Posted - 2016.10.25 03:34:37 -
[3] - Quote
Lady Gwendolyn Antollare wrote:Really CCP? An aggro timer for my orca cause I used mining bursts???? Bursts by their nature are passive and should not cause me a timer. This is to stop station games & effectively invulnerable boosters. Given you will be in a belt, it's not going to cause any real effect to an orca being used for mining boosts. Also dispersing nanites is hardly 'passive' |

Nevyn Auscent
Broke Sauce
3690
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Posted - 2016.10.31 21:24:51 -
[4] - Quote
Flashmala wrote:
These seem counter to each other and we are wondering which of these scenarios was the intended one?
Both at once probably.
The wobbling only gives them what, 15 seconds notice? So they are taking a gamble on how long they will have to wait till they see that effect, but seeing the effect gives them notice they can start shooting again very very soon. But..... if they know they are within 2 jumps of a staging system...... do they wait or not. How long do they risk giving a response fleet to form. If it's 5 minutes they might be ok, if it's 7 minutes they might not be. That's the idea of the uncertainty. Of course, I can't see any real reason to keep the timer lower for the defender. It doesn't give immunity to tackle, so they can keep web/points on your ships the whole time. So the longer the timer the more chance defenders (or third party) will arrive in time to mess things up.
It doesn't even prevent all damage for that matter, those might be insane shield resists, but the passive regen rate of a barge only gives them something like a 10k tank under the Panic module I believe. Pretty awesome for a barge, but not unbreakable, and if you can punch through the shield with enough damage the armour & hull are then tin foil. So neut them out so they can't local rep, neut the Rorq so it can't RR, and you can kill people while panic'ed if the maths is right. |
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